{"id":"0298c623-faba-484e-bf49-c0009268468e","slug":"alterlab-gameforge","kind":"skill","name":"AlterLab-GameForge","summary":"🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.","owner":"AlterLab-IEU","repoUrl":"https://github.com/AlterLab-IEU/AlterLab_GameForge","license":"MIT","licenseTier":"permissive","trust":"community","stars":45,"match":null,"fewStars":false,"format":"skill","createdAt":"2026-03-25T09:41:46.000Z","addedAt":"2026-10-14T05:55:18.970Z","logoUrl":"https://avatars.githubusercontent.com/u/266812804?u=61d5d9d4e79d089e65f1d9e45f9ac84155e1313d&v=4","linkOnly":false,"collection":null,"skillPath":null,"categories":["developer-tools","design-media"],"tags":["ai-agents","alterlab","anthropic","claude-code","game-design","game-development","gamedev","indie-game-dev"],"runtime":"binary","local":true,"cloudCapable":false,"cloudCapability":"unknown","cloudReadyOnPlatform":false,"needsApiKey":false,"reviewed":false,"syncedAt":"2026-10-17T07:27:24.514Z","sample":false,"url":"https://conduits.dev/tools/alterlab-gameforge","language":"Shell","transports":["stdio"],"install":{},"requirements":{"env":[],"upstreamMayCharge":false},"tools":null,"readme":"<div align=\"center\">\n\n<img src=\".github/header-banner.svg\" width=\"100%\" alt=\"AlterLab GameForge\">\n\n<br>\n\n<a href=\"skills/\"><img src=\"https://img.shields.io/badge/Skills-34-7C3AED?style=for-the-badge&logo=bookstack&logoColor=white\" alt=\"Skills\"></a>\n<a href=\"skills/\"><img src=\"https://img.shields.io/badge/Categories-3-2563EB?style=for-the-badge&logo=databricks&logoColor=white\" alt=\"Categories\"></a>\n<a href=\"https://www.anthropic.com\"><img src=\"https://img.shields.io/badge/Claude-AI%20Powered-F97316?style=for-the-badge&logo=anthropic&logoColor=white\" alt=\"Claude AI\"></a>\n<a href=\"LICENSE\"><img src=\"https://img.shields.io/badge/License-MIT-10B981?style=for-the-badge&logo=opensourceinitiative&logoColor=white\" alt=\"MIT License\"></a>\n\n<br>\n\n<a href=\"https://github.com/AlterLab-IEU/AlterLab_GameForge/stargazers\"><img src=\"https://img.shields.io/github/stars/AlterLab-IEU/AlterLab_GameForge?style=for-the-badge&logo=github&color=EAB308&logoColor=white\" alt=\"Stars\"></a>\n<a href=\"https://github.com/AlterLab-IEU/AlterLab_GameForge/network/members\"><img src=\"https://img.shields.io/github/forks/AlterLab-IEU/AlterLab_GameForge?style=for-the-badge&logo=git&color=6366F1&logoColor=white\" alt=\"Forks\"></a>\n<a href=\"https://github.com/AlterLab-IEU/AlterLab_GameForge/issues\"><img src=\"https://img.shields.io/github/issues/AlterLab-IEU/AlterLab_GameForge?style=for-the-badge&logo=github&color=EF4444&logoColor=white\" alt=\"Issues\"></a>\n<a href=\"CONTRIBUTING.md\"><img src=\"https://img.shields.io/badge/PRs-Welcome-22C55E?style=for-the-badge&logo=githubactions&logoColor=white\" alt=\"PRs Welcome\"></a>\n<a href=\"https://github.com/AlterLab-IEU/AlterLab_GameForge/releases\"><img src=\"https://img.shields.io/badge/Release-v2.0.0-8B5CF6?style=for-the-badge&logo=github&logoColor=white\" alt=\"v2.0.0\"></a>\n<a href=\"https://github.com/BehiSecc/awesome-claude-skills\"><img src=\"https://awesome.re/badge.svg\" alt=\"Awesome\"></a>\n\n<br>\n\n> 📢 **Featured in** [awesome-claude-skills](https://github.com/BehiSecc/awesome-claude-skills) (5.7k ⭐)\n\n<br><br>\n\n<h3>🎮 34 production-grade Claude AI skills for indie game development</h3>\n\n<p><em>From concept to launch — studio agents, dev workflows, engine specialists, and genre packs in one toolkit.</em></p>\n\n<p>\n<b>Studio Agents</b> · <b>Dev Workflows</b> · <b>Engine Specialists</b> · <b>Genre Packs</b> · <b>CI Validation</b> · <b>and more</b>\n</p>\n\n<p>\n<a href=\"skills/\"><b>Explore Skills »</b></a> ·\n<a href=\"#-quick-start\">Quick Start</a> ·\n<a href=\"#%EF%B8%8F-category-overview\">Category Overview</a> ·\n<a href=\"CONTRIBUTING.md\">Contributing</a> ·\n<a href=\"https://github.com/AlterLab-IEU/AlterLab_GameForge/issues\">Report Bug</a>\n</p>\n\n<br>\n\n<hr>\n\n<table><tr><td>\n\n<b>Built by</b> <a href=\"https://github.com/AlterLab-IEU\"><b>AlterLab Creative Technologies Laboratory</b></a>\n\n<br><br>\n\n<em>Not tied to any specific engine — these skills work for Godot, Unity, Unreal, and more.</em>\n\n</td></tr></table>\n\n</div>\n\n<br>\n\n<!-- FEATURE HIGHLIGHTS -->\n<div align=\"center\">\n<table>\n<tr>\n<td align=\"center\" width=\"25%\">\n<h3>🎯</h3>\n<h3>Plug & Play</h3>\n<p>Drop a <code>.md</code> skill file into<br>Claude Projects or Claude Code<br>and get instant expertise</p>\n</td>\n<td align=\"center\" width=\"25%\">\n<h3>🎮</h3>\n<h3>Studio Team</h3>\n<p>11 autonomous agents form<br>a virtual game studio —<br>from producer to QA lead</p>\n</td>\n<td align=\"center\" width=\"25%\">\n<h3>🔬</h3>\n<h3>Real Frameworks</h3>\n<p>Built on actual game design<br>methods — MDA, Flow Theory,<br>SDT, Bartle's Player Types</p>\n</td>\n<td align=\"center\" width=\"25%\">\n<h3>🎯</h3>\n<h3>Engine-Aware</h3>\n<p>Deep specialists for Godot,<br>Unity, and Unreal with<br>platform-specific patterns</p>\n</td>\n</tr>\n</table>\n</div>\n\n<br>\n\n## 📋 Table of Contents\n\n<details open>\n<summary><b>Click to expand / collapse</b></summary>\n\n<br>\n\n- [🎯 What Is This?](#-what-is-this)\n- [✨ Key Features](#-key-features)\n- [🗂️ Category Overview](#%EF%B8%8F-category-overview)\n- [🚀 Quick Start](#-quick-start)\n- [🆕 What's New in v2.0.0](#-whats-new-in-v200)\n- [🧭 Where Do I Start?](#-where-do-i-start)\n- [📚 All 34 Skills](#-all-34-skills)\n- [⚙️ How Skills Work](#%EF%B8%8F-how-skills-work)\n- [💡 Usage Examples](#-usage-examples)\n- [🛠️ Setting Up Your Game Project](#%EF%B8%8F-setting-up-your-game-project)\n- [🏗️ Architecture](#%EF%B8%8F-architecture)\n- [📦 Genre Packs](#-genre-packs)\n- [🗂️ Project Structure](#%EF%B8%8F-project-structure)\n- [🔌 MCP Integrations](#-mcp-integrations)\n- [🤝 Contributing](#-contributing)\n- [📜 License](#-license)\n- [🙏 Credits](#-credits)\n\n</details>\n\n<br>\n\n## 🎯 What Is This?\n\nA comprehensive suite of **34 production-grade Claude AI skills** for indie game developers — organized into **3 categories** covering the full game development lifecycle from concept to launch.\n\nEach skill transforms Claude into a **domain-specific game dev expert** with real design frameworks, structured output templates, and production-grade workflows.\n\n> [!TIP]\n> **How it works:** Each skill is a structured `.md` prompt file. Drop it into a Claude Project or Claude Code, and Claude instantly becomes your game dev expert — with real industry frameworks, professional output templates, and deep domain knowledge.\n\n<br>\n\n## ✨ Key Features\n\n| | Feature | Description |\n|:---:|:---|:---|\n| 🎮 | **Studio Agents** | 11 autonomous agents form a virtual game studio — Creative Director, Producer, Designer, QA Lead, and more |\n| 🔄 | **Workflow Skills** | 20 structured dev processes — from brainstorming to launch, sprints to post-mortems |\n| 🎯 | **Engine Specialists** | Deep expertise for Godot 4, Unity 6, and Unreal Engine 5 with platform-specific patterns |\n| 📦 | **Genre Packs** | Roguelike and Narrative genre packs with design patterns, balance frameworks, and reference games |\n| ✅ | **CI Validated** | 486 automated checks via `validate.sh` + GitHub Actions pipeline |\n| 🔄 | **MCP Integrations** | 34 verified MCP servers — engine MCPs, asset pipelines, project management tools |\n\n<br>\n\n## 🗂️ Category Overview\n\n| | Category | Skills | Focus Areas |\n|:---:|:---|:---:|:---|\n| 🎬 | **Studio Agents** | **11** | Creative Director, Technical Director, Producer, Game Designer, Narrative Director, Art Director, Audio Director, QA Lead, UX Designer, Economy Designer, Accessibility Specialist |\n| 🔧 | **Workflow Skills** | **20** | Game Start, Brainstorm, Design Review, Code Review, Sprint Plan, Prototype, Playtest, Balance Check, Launch, Team Orchestrator, and 10 more |\n| 🎯 | **Engine Specialists** | **3** | Godot 4 (GDScript/C#), Unity 6 (C#/ECS), Unreal Engine 5 (C++/Blueprint) |\n\n<br>\n\n## 🚀 Quick Start\n\n### Option 1 — Claude Code CLI *(Recommended)*\n\n```bash\n# 1. Install GameForge into Claude Code\nclaude install github:AlterLab-IEU/AlterLab_GameForge\n\n# 2. Start your first game project\nclaude> /game-start\n\n# 3. You now have a GDD skeleton, tech stack recommendation, and milestone plan.\n```\n\n### Option 2 — Claude Projects\n\n```\n1. Go to claude.ai → Projects → Create Project\n2. Upload SKILL.md files from your category folder into the project's Knowledge section\n3. Start chatting — Claude now has your skills loaded\n```\n\n### Option 3 — Pick Individual Skills\n\n> Browse the [`skills/`](skills/) folder and download only the ones you need. Every skill is a standalone `.md` file.\n\n<br>\n\n---\n\n## 🆕 What's New in v2.0.0\n\n| | Change | Details |\n|:---:|:---|:---|\n| 🔧 | **3 new workflow skills** | Game Jam Mode (48-72h compressed workflows), CI Pipeline (engine-specific CI/CD with Steam/itch.io deployment), GDD Author (guided section-by-section authoring) |\n| 🎯 | **Engine deepening** | Networking, animation, VFX, AI, and material system sections added to all 3 engine specialists |\n| 📦 | **2 genre packs** | Roguelike (888 lines) and Narrative (943 lines) — design patterns, balance frameworks, and ideation prompts grounded in shipped games |\n| ✅ | **CI validation** | 486 automated checks via `validate.sh` + GitHub Actions pipeline |\n| 📊 | **Quality rubric** | 5-dimension scoring system (Trigger/Depth/Consistency/Usefulness/Voice) with 8+ minimum bar |\n| 📖 | **AI-native gamedev guide** | Honest assessment of AI tools for game development — what ships today vs what's hype |\n\n<br>\n\n---\n\n## 🧭 Where Do I Start?\n\nNot sure which skill to use? Pick your situation:\n\n| Your situation | Run this | What happens |\n|:---|:---|:---|\n| \"I have nothing — just a vague idea\" | `/game-start` | Bootstraps a GDD skeleton, picks your tech stack, builds a milestone plan |\n| \"I have a concept and want to explore it\" | `/game-brainstorm` | Structured ideation with diverge/converge phases, concept scoring, market validation |\n| \"I have code but no docs\" | `/game-reverse-document` | Generates design documentation from your existing codebase |\n| \"I need to plan my next sprint\" | `/game-sprint-plan` | Task breakdown, dependency mapping, risk flags, velocity estimation |\n| \"I'm preparing to launch\" | `/game-launch` | Store page prep, release checklist, patch cadence, community management plan |\n| \"I need my code reviewed\" | `/game-code-review` | Architecture review, performance audit, engine best practices |\n| \"I want to check my game's balance\" | `/game-balance-check` | Statistical validation — Monte Carlo, distribution analysis, EV calculations |\n\n> For full workflow walkthroughs, see [docs/workflow-examples.md](docs/workflow-examples.md).\n\n<br>\n\n---\n\n## 📚 All 34 Skills\n\n### 🎬 Studio Agents — Your Virtual Game Studio Team (11 Skills)\n\n<details>\n<summary><b>Click to expand full studio agents list</b></summary>\n\n<br>\n\n| # | Skill | What It Does |\n|:---:|:---|:---|\n| 1 | **Creative Director** | Defines and guards creative vision, design pillars, and tonal identity |\n| 2 | **Technical Director** | Architects engine setup, performance budgets, and tool pipelines |\n| 3 | **Producer** | Manages scope, schedule, milestones, risk, and cross-team coordination |\n| 4 | **Game Designer** | Designs core mechanics, progression systems, economy, and balance tuning |\n| 5 | **Narrative Director** | Crafts story architecture, dialogue systems, lore bibles, and branching narratives |\n| 6 | **Art Director** | Establishes visual style, asset pipelines, UI art direction, and style guides |\n| 7 | **Audio Director** | Designs music direction, SFX libraries, adaptive audio, and mixing strategies |\n| 8 | **QA Lead** | Builds test plans, bug taxonomies, regression suites, and quality gates |\n| 9 | **UX Designer** | Designs onboarding flows, accessibility, HUD, and usability testing |\n| 10 | **Economy Designer** | Designs virtual economies — currency flows, sink/source modeling, monetization ethics |\n| 11 | **Accessibility Specialist** | Drives inclusive design — motor, visual, auditory, cognitive accommodations, EAA compliance |\n\n</details>\n\n### 🔧 Workflow Skills — Structured Dev Processes (20 Skills)\n\n<details>\n<summary><b>Click to expand full workflow skills list</b></summary>\n\n<br>\n\n| # | Skill | What It Does |\n|:---:|:---|:---|\n| 1 | **Game Start** | Bootstraps a new project — GDD skeleton, tech stack, milestone plan |\n| 2 | **Brainstorm** | Structured ideation with diverge/converge, concept scoring, market validation |\n| 3 | **Design Review** | Reviews a GDD for completeness, consistency, and feasibility |\n| 4 | **Code Review** | Reviews game code for architecture, performance, and engine best practices |\n| 5 | **Sprint Plan** | Plans a dev sprint with tasks, dependencies, and risk flags |\n| 6 | **Prototype** | Guides rapid prototyping — scope the core loop, build minimal playable, evaluate |\n| 7 | **Playtest** | Structures playtest sessions — goals, metrics, observer guides, feedback synthesis |\n| 8 | **Balance Check** | Analyzes game balance with Monte Carlo, distribution analysis, EV calculations |\n| 9 | **Launch** | Prepares release and post-launch ops — store pages, patch cadence, community |\n| 10 | **Team Orchestrator** | Coordinates multiple agents with spawn recipes for complex tasks |\n| 11 | **Scope Check** | Evaluates scope against timeline, team size, and budget |\n| 12 | **Retrospective** | Runs GDC-format post-mortems with kill list review |\n| 13 | **Reverse Document** | Generates design docs from existing game code |\n| 14 | **Localization Manager** | Manages translation pipelines, string extraction, cultural adaptation |\n| 15 | **Analytics Setup** | Integrates telemetry, defines KPIs, builds dashboards, privacy-first |\n| 16 | **Post-Mortem** | Structured post-mortem pulling git history, milestone data, lessons learned |\n| 17 | **Market Research** | Competitive landscape, market sizing, audience profiling, positioning strategy |\n| 18 | **Game Jam Mode** | Compressed 48-72 hour workflows — theme interpretation, scope ruthlessness, 6-phase jam pipeline |\n| 19 | **CI Pipeline** | CI/CD for game builds — engine-specific pipelines, Steam/itch.io deployment, GitHub Actions templates |\n| 20 | **GDD Author** | Guided section-by-section GDD authoring — pillar validation, scope tiers, MDA integration |\n\n</details>\n\n### 🎯 Engine Specialists — Deep Expertise for Your Engine (3 Skills)\n\n<details>\n<summary><b>Click to expand full engine specialists list</b></summary>\n\n<br>\n\n| # | Skill | What It Does |\n|:---:|:---|:---|\n| 1 | **Godot Specialist** | GDScript/C# patterns, scene tree architecture, signal design, Godot 4 best practices |\n| 2 | **Unity Specialist** | C# patterns, ECS vs. MonoBehaviour, asset bundles, Unity-specific optimization |\n| 3 | **Unreal Specialist** | C++/Blueprint patterns, Gameplay Ability System, Niagara, Unreal pipelines |\n\n</details>\n\n<br>\n\n---\n\n## ⚙️ How Skills Work\n\nEach `.md` skill file follows a consistent structure:\n\n```markdown\n| name          | description                         |\n|---------------|-------------------------------------|\n| skill-name    | When to activate this skill...      |\n\n# Skill Title\n\nYou are **RoleName**, a [role description]...\n\n## Your Identity & Memory\n## Your Core Mission\n## Frameworks & Methods\n## Output Templates\n## Quality Standards\n```\n\n> [!NOTE]\n> **Pro tip:** Combine multiple skills in one Claude Project for a multi-expert team. For example, load **Game Designer** + **Balance Check** + **Economy Designer** for a complete game balance workflow.\n\n<br>\n\n## 💡 Usage Examples\n\nSkills activate automatically based on user intent:\n\n| You say... | Skill activated |\n|:---|:---|\n| *\"Help me start a new roguelike project\"* | `game-start` |\n| *\"Design the core combat loop for my action RPG\"* | `game-designer` |\n| *\"Write a branching dialogue system for my visual novel\"* | `game-narrative-director` |\n| *\"Review my GDD for scope issues\"* | `game-design-review` + `game-scope-check` |\n| *\"Set up my Godot 4 project with proper scene architecture\"* | `game-godot-specialist` |\n| *\"Plan my next two-week sprint\"* | `game-sprint-plan` |\n| *\"Prepare my Steam store page for launch\"* | `game-launch` |\n| *\"Run a structured playtest for my prototype\"* | `game-playtest` |\n| *\"Audit my game's economy balance\"* | `game-balance-check` + `game-economy-designer` |\n| *\"Generate design docs from my existing codebase\"* | `game-reverse-document` |\n| *\"Set up analytics and KPIs for my game\"* | `game-analytics-setup` |\n| *\"Localize my game for the Japanese market\"* | `game-localization-manager` |\n| *\"Analyze the competitive landscape for cozy farm sims\"* | `game-market-research` |\n| *\"Run a post-mortem on this milestone\"* | `game-postmortem` |\n| *\"I'm doing a 48-hour game jam this weekend\"* | `game-jam-mode` |\n| *\"Set up CI/CD for my Godot project\"* | `game-ci-pipeline` |\n| *\"Help me write my GDD section by section\"* | `game-gdd-author` |\n\n> For complete end-to-end walkthroughs, see [docs/workflow-examples.md](docs/workflow-examples.md). For common questions, see [docs/FAQ.md](docs/FAQ.md).\n\n<br>\n\n---\n\n## 🛠️ Setting Up Your Game Project\n\nGameForge skills work out of the box for general questions. But to get engine-aware, project-specific guidance, copy a **starter config** into your game project.\n\n```bash\n# Copy the base config into your game project\ncp starters/claude-config/CLAUDE.md /path/to/your-game/CLAUDE.md\nmkdir -p /path/to/your-game/.claude\ncp starters/claude-config/settings.json /path/to/your-game/.claude/settings.json\n\n# Add your engine's config (pick one)\ncat starters/godot/CLAUDE.md >> /path/to/your-game/CLAUDE.md    # Godot\ncat starters/unity/CLAUDE.md >> /path/to/your-game/CLAUDE.md    # Unity\ncat starters/unreal/CLAUDE.md >> /path/to/your-game/CLAUDE.md   # Unreal\n```\n\nFill in the `[BRACKETED PLACEHOLDERS]` with your game's details — project name, genre, one-liner description. Everything else works out of the box.\n\n> Full setup instructions: [starters/README.md](starters/README.md)\n\n<br>\n\n---\n\n## 🏗️ Architecture\n\n```mermaid\ngraph TD\n    A[\"🧭 CLAUDE.md<br/><i>Routing & Config</i>\"] --> B[\"🎬 Agents<br/><b>11 skills</b>\"]\n    A --> C[\"🔧 Workflows<br/><b>20 skills</b>\"]\n    A --> D[\"🎯 Engine Specialists<br/><b>3 skills</b>\"]\n    \n    B --> E[\"📚 Shared Docs<br/><i>15 reference documents</i>\"]\n    C --> E\n    D --> E\n    \n    E --> F[\"⚡ Hooks<br/><b>11</b>\"]\n    E --> G[\"📄 Templates<br/><b>20</b>\"]\n    E --> H[\"🚀 Starters<br/><b>3</b>\"]\n    E --> I[\"🎲 Genre Packs<br/><b>2</b>\"]\n\n    style A fill:#6366f1,stroke:#4f46e5,color:#fff\n    style B fill:#3b82f6,stroke:#2563eb,color:#fff\n    style C fill:#0d9488,stroke:#0f766e,color:#fff\n    style D fill:#e11d48,stroke:#be123c,color:#fff\n    style E fill:#8b5cf6,stroke:#7c3aed,color:#fff\n    style F fill:#f59e0b,stroke:#d97706,color:#fff\n    style G fill:#f59e0b,stroke:#d97706,color:#fff\n    style H fill:#f59e0b,stroke:#d97706,color:#fff\n    style I fill:#f59e0b,stroke:#d97706,color:#fff\n```\n\n<br>\n\n## 📦 Genre Packs\n\nGenre packs are in-repo reference material that enrich existing skills with genre-specific design patterns, balance frameworks, and ideation prompts. They are not standalone skills — they are consumed by `game-brainstorm`, `game-designer`, `game-balance-check`, and `game-gdd-author` when a genre is specified.\n\n| Pack | Lines | What It Covers |\n|:---|:---:|:---|\n| **Roguelike** | 888 | Permadeath, run structure, proc-gen, meta-progression, synergy systems, Monte Carlo validation, 6+ reference games |\n| **Narrative** | 943 | Branching architecture, choice design, dialogue systems, consequence modeling, environmental storytelling, 10+ reference games |\n\n> Want to contribute a genre pack? See the [genre pack contribution guide](CONTRIBUTING.md#contributing-a-genre-pack) and [format spec](docs/genre-pack-spec.md).\n\n<br>\n\n---\n\n## 🗂️ Project Structure\n\n```\nAlterLab_GameForge/\n├── 📁 skills/\n│   ├── 🎬 agents/              # 11 studio agent skills\n│   ├── 🔧 workflows/           # 20 workflow skills\n│   └── 🎯 engine-specialists/  # 3 engine-specific skills\n├── 📁 genre-packs/             # Genre-specific reference material\n│   ├── 🎲 roguelike/           # Permadeath, proc-gen, synergy systems\n│   └── 📖 narrative/           # Branching, dialogue, consequence modeling\n├── 📁 docs/                    # 15 shared knowledge base documents\n├── 📁 hooks/                   # 11 session lifecycle hooks\n├── 📁 templates/               # 20 starter templates for game dev artifacts\n├── 📁 starters/                # Engine-specific project configs\n│   ├── claude-config/          # Base config (all engines)\n│   ├── godot/                  # Godot 4.x conventions\n│   ├── unity/                  # Unity 6.x conventions\n│   └── unreal/                 # Unreal Engine 5.x conventions\n├── 📁 scripts/                 # Validation scripts (validate.sh)\n├── 📁 .github/workflows/       # CI validation pipeline\n├── 📄 CLAUDE.md                # Project-level Claude config & routing\n├── 📄 marketplace.json         # Plugin manifest for Claude Code\n└── 📄 package.json             # Project metadata\n```\n\n<br>\n\n## 🔌 MCP Integrations\n\nGameForge skills integrate with 34 verified MCP servers for game development — engine MCPs (Godot, Unity, Unreal), asset pipelines (Figma, ElevenLabs), project management (GitHub, Notion), and more.\n\nSeven skills have built-in MCP sections: Producer, Code Review, QA Lead, Designer, Art Director, UX Designer, and Audio Director.\n\n> Full catalog and setup guides: [docs/mcp-integrations.md](docs/mcp-integrations.md)\n\n<br>\n\n---\n\n## 🔗 Sister Projects\n\n- [AlterLab-FC-Skills](https://github.com/AlterLab-IEU/AlterLab-FC-Skills) — 72 agentic skills for communication students\n- [AlterLab-Academic-Skills](https://github.com/AlterLab-IEU/AlterLab-Academic-Skills) — 186+ academic research skills across 13 domains\n\n## 🤝 Contributing\n\nWe welcome contributions! See **[CONTRIBUTING.md](CONTRIBUTING.md)** for guidelines.\n\n**Quick ways to contribute:**\n\n- 🛠️ Improve an existing skill with better frameworks or templates\n- ✨ Create a new skill following the architecture\n- 🐛 Report issues or suggest improvements\n- 📚 Add examples or use cases to documentation\n\n```bash\ngit checkout -b improve/game-designer\n# Edit skills/agents/game-designer/SKILL.md\ngit commit -m \"improve: game-designer -- better economy balance models\"\ngit push origin improve/game-designer\n```\n\n> Full guide: [CONTRIBUTING.md](CONTRIBUTING.md) | Format reference: [CLAUDE.md](CLAUDE.md)\n\n<br>\n\n## 📜 License\n\nThis project is licensed under the **[MIT License](LICENSE)**.\n\n```\nMIT License — Copyright (c) 2026 AlterLab Creative Technologies Laboratory\n```\n\n<br>\n\n## 🙏 Credits\n\n<div align=\"center\">\n\n<b>Built with ❤️ by <a href=\"https://github.com/AlterLab-IEU\">AlterLab Creative Technologies Laboratory</a></b>\n\n<br><br>\n\n<b>34 skills · 3 categories · 2 genre packs · 1 prompt away from expert-level game development</b>\n\n<br><br>\n\n<hr>\n\n<sub>If you find this project useful, please consider giving it a ⭐</sub>\n<br>\n<a href=\"#\">⬆ Back to Top</a>\n\n</div>\n\n<br>\n\n<img src=\"https://capsule-render.vercel.app/api?type=waving&color=gradient&customColorList=12,9,5&height=100&section=footer\" width=\"100%\" alt=\"Footer\">\n"}