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agent-agile

Agile planning + execution for AI coding agents: grill the idea, plan with OKRs, adversarial critic panel with kill authority, cheap-model story cards, parallel wave execution. MIT, no token, ever.

Peeyushmeher/agent-agilecommunitylistedunreviewed

Set up

Skills are installed by placing their folder where your agent loads skills.

The download comes from github.com/Peeyushmeher/agent-agile itself, not from our server, so what you get is exactly what its author published.

Install instructions come from the README

Skills do not use an MCP config. Follow the steps in the README below.

README

synced Oct 26, 2026

Agent-Agile

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Tests npm

Every other system helps agents build the thing right. Agent-Agile decides if it's the right thing — then builds it right, cheaper.

An open-source planning + execution system for AI coding agents, installable in Claude Code, Codex CLI, and OpenCode. Bring a rough idea in one sentence — no PRD required.

rough idea → grill → OKRs → critic panel (can KILL) → prereqs → parallel waves → demo brief

Why this exists

Every incumbent planning system — GSD, BMAD, spec-kit, claude-flow, Task Master, and the rest of the 14-system survey behind this project (July 2026 snapshot) — starts after someone has already decided the project is worth building. They're excellent at turning a decision into a plan. None of them help you make the decision, and none of them can tell you to stop.

Agent-Agile ships three capabilities nobody else does: an OKR/outcome layer so plans start from "how do we know it worked" instead of a feature list; an adversarial critic panel with kill authority — four fresh-context critics attack every plan before a single story runs, and the market critic can kill a project on evidence, not vibes; and cost-tiered model routing per story, enforced by a worker-readiness test at slicing time, not left to a global setting nobody revisits.

That expense is deliberate and one-time. Planning gets the smart model because every ambiguity resolved once there saves it being resolved badly, N times, by confused cheap workers later. Popular systems are widely reported to burn 80–100k tokens per story on planning re-reads; our epic→epic memory reads exactly three files — PROJECT.md, ROADMAP.md, and the previous epic's LEARNINGS.md. Never the whole history. Spend once at planning time, save at every run after.


Install

HarnessMechanismInstall
Claude Codenative plugin/plugin marketplace add Peeyushmeher/agent-agile → /plugin install agent-agile
Codex CLInative skills + generated .codex-plugin/plugin.json (also falls back to reading .claude-plugin/)drop into ~/.agents/skills or codex plugin marketplace add
OpenCodescans .claude/skills/ and .agents/skills/ natively; frontmatter is already the common subsetnpx agent-agile or manual copy
Anyone elsecopier scriptnpx agent-agile --claude --codex --opencode --global/--local

Harness support is deliberately 3, not 15 — see docs/DESIGN.md §10 for why chasing every harness is a trap.


Quickstart

  1. Install for your harness (above).
  2. /aa-grill "my rough idea"
  3. Answer the questions — vague answers get pushed back on, not accepted.
  4. /aa-new-project — intake (mostly pre-filled from the grill) → OKRs → epics → Epic 1 story cards.
  5. /aa-panel — the critic panel attacks the plan; it can kill it here.
  6. Do the shopping in PREREQS.md — API keys, accounts, anything only a human can provide.
  7. /aa-autopilot --gate full-auto

New here? The step-by-step Quickstart guide walks the whole funnel with what you'll see at each step.


The methodology in 60 seconds

OKR          → why the project exists + how we know it worked
Initiative   → a big bet that moves a KR (1–3 per project)
Epic         → one shippable slice = one wave run = one sprint (scope-box)
Story        → one agent's job: self-contained, own files, own acceptance check

No level below stories. No story points, no ceremonies, no burndown.

The five dependency rules that structure out parallelism instead of managing it:

  • Contracts before code — Wave 0 freezes shared types/schemas/signatures before any worker starts.
  • File ownership is the dependency graph — two stories claiming the same file is a launch-blocking collision, not a merge conflict to sort out later.
  • Vertical slices over horizontal layers — each story goes its own DB → API → UI, not "everyone touches the API layer."
  • Epics are the sync points — run one epic at a time; each ends integrated and demoable.
  • Every story self-verifies — its own acceptance check, a real command, before it reports done.

Review gate: the worker verifies its own acceptance check → a fresh-context Verifier re-runs checks and confirms the epic's demo sentence is actually true, goal-backward → a human (or the Verifier standing in, in full-auto) reads DEMO.md and calls Approve / Redo / Replan. A redo becomes a new acceptance check on the affected stories, so feedback can't be missed twice.


The guarantees

What mechanically cannot happen — each backed by a parsed field, a script, or a fresh-context re-check, not by an instruction someone hopes gets followed:

  • A story cannot close without its check passing. Every card carries a runnable acceptance check with a declared grader type; the worker runs it (up to 3 repair rounds) before it may report PASS, and the command plus its verbatim output land in a typed report the integrator parses, never reads.
  • Two stories cannot own the same file. collision-check.js refuses to launch the wave on any overlap — before execution, not after. At Wave 2, files-audit.js diffs the actual changed files against declared ownership and reported files_touched, so an edit omitted from a report can't hide either.
  • Self-reports are never the last word. A fresh-context verifier that wrote none of the epic's code re-runs the acceptance checks and works goal-backward from the demo sentence before anything reaches the review gate.
  • A fix can't silently break what already worked. Every approved epic's check joins CONTROL.md and re-runs at every following Wave 2; panel-refresh epics re-run every prior epic's full suite.
  • A settled question is never re-asked. Decisions persist in DECISIONS.md; security, paid, and irreversible calls always escalate to you.
  • What it couldn't verify, it says so. Anything built but unverifiable in your environment surfaces as unverified: at the gate — presented as your test, never as "verified."

Known limitations

Honesty over polish — what this tool is currently bad at:

  • v0.x, single author, small install base. Live evidence is one blind-judged head-to-head against two incumbents plus an adversarial multi-agent self-audit — not years of field use. A full reference build (idea → shipped artifact, transcript included) is the next milestone and will land in examples/.
  • Some guardrail caps are agent-followed, not harness-enforced. Repair-round and relay caps are recorded in typed fields and cross-checked downstream, but no hook physically stops an agent mid-dispatch. The self-audit that found this is public in the release notes; hardening is ongoing.
  • UI verification asserts probes, not pixels. __verify.runAll() checks DOM contracts; a visually broken component can pass probes. A visibility probe is on the roadmap; the verifier's design audit is the current backstop.
  • Context budgeting is self-estimated. Harnesses expose no token-fill API, so wave-boundary handoff decisions rest on the orchestrator's own estimate.
  • Whatever your machine can't verify becomes your job. By design — capability is discovered per-run, never declared — but it means mobile/device/store steps land on your side of the split statement, stated up front.

Command reference

CommandPurpose
/aa-grillIdea interrogation → IDEA.md (can reject the idea)
/aa-new-project8-question intake → OKRs → epics → Epic 1 stories
/aa-importExisting plan: audit → gaps → panel → proceed/reshape/kill
/aa-panelRun the critic panel on the current draft plan
/aa-plan-epicSlice next epic: contracts scope + story cards + waves
/aa-execute-epicWave 0 → collision check → Wave 1 → Wave 2
/aa-reviewPresent DEMO.md → approve/redo/replan
/aa-autopilotChain all epics; --gate full-auto|checkpoint
/aa-resumeRead STATE.md, pick up the baton
/aa-statusWhere are we; roadmap + KR progress
/aa-helpCommand guide + methodology crash course

Comparison

Agent-AgileGSDBMADspec-kit
Idea shaping (pre-plan)Grill can reject the ideaNoNoNo
Why-layer (OKRs, not features)YesNoNoNo
Plan review before executionAdversarial panel, kill authorityLightLightNo
Prereqs gate (human shopping list, verified)Yes, preflight-blockingNoNoNo
Cost modelPer-story tiering, worker-readiness testManual/global at bestManual/global at bestManual/global at best
Parallel executionWave-based, file-ownership collision refusalWave-based (parity)NoNo
Autonomy safetyCircuit breakers, pre-registered kill criteriaPartialNoNo
Where they're ahead—Maturity, install baseMaturity, install baseMaturity, install base

Agent-Agile plays well with skill packs already installed in your harness — superpowers-style skills run fine inside the parallel workers; nothing here replaces them.


FAQ

Do I need a PRD? No. Bring a sentence and run /aa-grill. If you already have a PRD, plan, or spec, /aa-import reads it, asks only the gaps, and runs the panel with no leniency.

Can it run unattended? Yes. /aa-autopilot --gate full-auto chains every epic with the Verifier standing in for the human gate, and pre-registered circuit breakers stop it before it builds ten epics on top of a broken one.

No timelines? By doctrine. Sprints are scope-boxes, not time-boxes — a sprint ends when the demo sentence is true, not on a date. No durations or estimates appear anywhere in this system.

What can I depend on not changing? The command surface (~11 /aa-* commands), the template field names (REPORT.md, STATE.md, PREREQS.md, …), and the .planning/ layout are stable — a breaking change to any of them gets a version bump and a loud release-note callout. Playbook internals, prose, and scripts may change freely between releases. Policy lives at the top of RELEASE-NOTES.md.

License? Token? MIT. No token, ever.

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