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ashfox

Assets as Code for voxel games. Define models, textures, and sounds in code. Version them in Git. Build them with Ashfox.

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Runs on your computer. Pick your agent and operating system.

This project does not publish an install method we can turn into a config. Follow the README instead.

README

synced Oct 14, 2026

Ashfox

Assets as Code. Built for voxel games.

Write the source. Build the world.

Models. Textures. Sound. All from code. Ashfox compiles native .ashfox files into game assets you can version, review and rebuild alongside your game.

Explore the live examples → · Read the DSL · Griffin source

Game assets, with a source of truth

A creature's proportions, its pixels, its rig and its motions can live in source files. So can the sound it makes. Ashfox turns those definitions into assets for voxel games and Minecraft.

That is Assets as Code: the editable asset lives in your repository. Your coding agent can work on it, your team can review the change, and your build can produce the deliverables.

What this makes possible

The problemWhat Ashfox gives you
Understanding what changed in an assetSource diffs paired with rendered views, native pixels and sound playback.
Keeping related assets consistentShared designs, components, surfaces and motions with explicit contracts.
Rebuilding the assets for a game revisionVersioned sources and a pinned compiler, with deterministic builds and verifiable outputs.
Taking assets from creation into a gamePortable GLB, PNG and audio, game bundles and Minecraft resource packs from the same source project.

Resize a creature through shared dimensions. Keep its eyes one pixel wide. Reuse its rig across motions. Review the result and commit the source alongside the game that uses it.

Start with a sword. Build a creature.

Explore complete sources and take the compiled assets into your game. The creatures share a reusable source project.

CharacterKeep creatingUse in your game
Griffin guardian · 6 motions.ashfox sourceGLB
Red fox · 3 motions.ashfox sourceGLB
Goblin raider · 3 motions.ashfox sourceGLB
AssetSourceOutput
Pixel swordNative sourcePNG
AmethystItem examplesPNG
Claw strikeNative sourceWAV

Build on it

Ashfox is an open-source toolkit for developers and coding agents building voxel games, reusable asset libraries and Minecraft content. The compiler checks structure, types and bindings; captures and playback let you judge the result.

Explore the examples → · Documentation · Assets as Code workflow · DSL reference · CLI guide

Contribute · MIT license

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