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skill

gb-music

The Claude skill generates Game Boy music and sound effects using only text instructions.

kurum-inc/gb-musiccommunitylistedunreviewed

Set up

Skills are installed by placing their folder where your agent loads skills.

The download comes from github.com/kurum-inc/gb-music itself, not from our server, so what you get is exactly what its author published.

Install instructions come from the README

Skills do not use an MCP config. Follow the steps in the README below.

README

synced Oct 26, 2026

gb-music

A Claude Code / Cowork skill for generating Game Boy music (.uge) and sound effects (.sav).

Programmatically generate BGM and SFX compatible with GB Studio 4.x using Python scripts.

Features

  • BGM Generation (.uge) — hUGETracker v6 format with genre, key, and tempo control
  • SFX Generation (.sav) — FX Hammer format, up to 60 effects per file
  • Audio Conversion — Convert MP3/M4A/WAV to Game Boy audio using librosa

Install

Claude Code / Cowork

Clone into your project's .claude/skills/ directory:

git clone https://github.com/kurum-inc/gb-music.git .claude/skills/gb-music

Or download and extract the .skill file:

unzip gb-music.skill -d .claude/skills/gb-music

Usage

Just ask Claude naturally:

  • "Create a Hawaiian BGM"
  • "Make shoot sound effects"
  • "Convert this MP3 to Game Boy audio"
  • "Generate a game over jingle"

File Structure

gb-music/
├── SKILL.md              # Skill definition (read by Claude)
├── README.md             # This file
├── scripts/
│   ├── uge_template.py   # UGE generation template
│   ├── sav_template.py   # SAV generation template + common SFX patterns
│   └── audio_to_uge.py   # Audio-to-UGE converter
└── references/
    ├── uge_format.md     # UGE v6 binary format specification
    └── sav_format.md     # FX Hammer SAV format specification

Requirements

  • Python 3.8+
  • librosa (only for audio conversion): pip install librosa

Compatibility

  • GB Studio 4.x
  • hUGETracker v6 format
  • FX Hammer .sav format

License

MIT

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