skill
in-game-photography-cinematography-agent-skill
πΈπ¬ Virtual Photography & In-Game Cinematography Optimization Engine | Production-grade Claude Code harness (v2.0.0) for Ghost of Tsushima, Cyberpunk 2077, RDR2, & Spider-Man. Features composition th
Set up
Skills are installed by placing their folder where your agent loads skills.
The download comes from github.com/dungnotnull/in-game-photography-cinematography-agent-skill itself, not from our server, so what you get is exactly what its author published.
Install instructions come from the README
README
synced Oct 25, 2026in-game-photography-cinematography
In-Game Photography & Cinematography (Camera Angles, Composition)
A professional-grade Claude Code harness for Virtual Photography & Game Cinematography. It gathers real-time authoritative data, applies recognized domain methods (composition β camera angle β FOV β lighting β color grading β photo-mode settings), integrates academic research, and delivers evidence-backed, risk-disclosed outputs through a 5-sub-skill pipeline guarded by 10 quality gates β continuously self-improving through an automated knowledge crawl pipeline.
Features
- Domain-deep sub-skills: scene decomposition, named composition theory (rule of thirds, golden ratio, leading lines, framing, depth, negative space), camera angle + shot type pairs, focal-length/FOV depth control, high-key/low-key lighting, teal-orange color grading, and reproducible photo-mode settings.
- Flexible agent & skill architecture with dynamic registry and chain-of-thought routing
- Real-time data aggregation from authoritative game/photo-mode docs, cinematography references, and recent developments.
- Academic research integration with an auto-updating knowledge base
(
SECOND-KNOWLEDGE-BRAIN.md) β Semantic Scholar + ArXiv + RSS, SHA256 dedup, composite scoring. - Risk/limitation-disclosed outputs with Best/Base/Worst scenarios.
- 10 quality gates (U1βU6 universal + G1βG4 domain) with auto-fix and a 5-level graceful-degradation protocol.
- Vietnamese/English Pre-Flight language detection with full label translation table.
- Production-grade execution with context window management, structured logging, and error classification
- Schema-defined tool execution with timeout, fallback, and validation
- Lifecycle hooks for monitoring, metrics collection, and cross-cutting concerns
Installation
pip install -r requirements.txt
Install the skill files to ~/.claude/skills/ or use via the project CLAUDE.md.
Usage
/in-game-photography-cinematography [your query]
Example:
/in-game-photography-cinematography Analyze this Ghost of Tsushima ridge-at-dusk shot and recommend camera + photo-mode settings
Architecture
Harness flow: Pre-Flight language detection β requirements β evidence β core
analysis β knowledge β synthesis β quality gate. See PROJECT-detail.md for
the full architecture diagram and sub-skill catalog.
Quality Gates
Universal gates U1βU6 (sources, disclosure, tier, language, template,
traceability) plus domain gates G1βG4 (theory-grounding, photo-mode
settings, color-grade intent, scenarios). Full table in skills/main.md.
Data Sources
- Game photo-mode docs (NVIDIA Ansel, AMD Radeon ReLive, and built-in photo modes for God of War, Ghost of Tsushima, Red Dead Redemption 2, Horizon, Marvel's Spider-Man).
- Cinematography references (Bordwell & Thompson; ASC Manual; Bruce Block; Peter Ward).
- Photography composition references (Freeman; Itten).
- Engine & rendering references (RTX/path tracing, Unreal/Unity post-process).
- Academic: CHI PLAY, Game Studies, Entertainment Computing, Computers in Human Behavior, Leonardo, ACM Transactions on Graphics.
Testing
python tools/test_knowledge_updater.py # offline unit tests
python tools/validate_project.py # 8-File Contract
python tools/run_test_scenarios.py # full ~140-check validator
Knowledge Base
SECOND-KNOWLEDGE-BRAIN.md is auto-updated weekly via tools/knowledge_updater.py.
python tools/knowledge_updater.py --dry-run # preview candidates
python tools/knowledge_updater.py # academic + news crawl
python tools/knowledge_updater.py --news-only # RSS news only
Roadmap
- Phase 0: Architecture
- Phase 1: Core sub-skills (5)
- Phase 2: Main harness + 10 gates + degradation
- Phase 3: Knowledge pipeline + tests + cron
- Phase 4: Testing & validation (6 scenarios)
- Phase 5: Integration & polish β PRODUCTION READY v1.0.0
- Phase 6: v2.0.0 Production Upgrade β PRODUCTION READY v2.0.0
License
MIT β see LICENSE.
Citation
@software{in-game-photography-cinematography,
title = {in-game-photography-cinematography: In-Game Photography & Cinematography (Camera Angles, Composition)},
year = {2026},
version = {2.0.0}
}
Why This Skill
Virtual Photography & Game Cinematography practitioners face fragmented data, inconsistent methodology, and tools that do not self-improve. This skill unifies authoritative real-time data, recognized domain methods, and a continuously-updated academic knowledge base into one evidence-backed, risk-disclosed workflow.