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skills-design

21 agent skills for visual and product design: design systems, UX auditing, accessibility, and brand identity.

poorvith-mp/skills-designcommunitylistedunreviewed

Set up

Skills are installed by placing their folder where your agent loads skills.

The download comes from github.com/poorvith-mp/skills-design itself, not from our server, so what you get is exactly what its author published.

Install instructions come from the README

Skills do not use an MCP config. Follow the steps in the README below.

README

synced Oct 22, 2026

skills-design

Design skills collection for Claude Code, Gemini App, Gemini CLI, Antigravity, Cursor, Codex, Cline, Roo Code, and npx skills — part of Skillary by Poorvith M P.

Install

Install the entire collection via npx skills:

npx skills add poorvith-mp/skills-design

Or install individual skills directly:

npx skills add poorvith-mp/skills-design --skill <skill-id>

Gemini App (gemini.google.com)

Upload any SKILL.md file or .skill bundle via Settings → Skills → Import in the Gemini App.

Manual (any agent)

Clone this repo and copy the skill folder to your agent's skills directory:

git clone https://github.com/poorvith-mp/skills-design.git
cp -R skills-design/skills/<skill-id> ~/.gemini/skills/   # Gemini CLI
cp -R skills-design/skills/<skill-id> ~/.claude/skills/    # Claude Code

Skills in this Collection

Research and evaluation

Skill IDTitleDescriptionReviewed
accessibility-reviewAccessibility ReviewCheck a design for contrast, target size, focus order and motion safety before anything gets built. Use when auditing color contrast, focus states, tap targets, or ARIA UX.2026-09-06
design-critiqueDesign CritiqueCritique a design against heuristics: visual hierarchy, typography, spacing, colour and accessibility. Use when reviewing visual hierarchy, layout balance, spacing, or typography.2026-09-06
design-tasteDesign TasteFind and fix AI design signatures: gradient blobs, three identical cards, purple-on-white. Not for prose (see writing-taste). Use when eliminating generic AI design tropes and templates.2026-09-06
ux-researchUX ResearchPlan and run usability studies and behavioural analysis, then turn findings into research-backed personas. Use when running usability tests, journey mapping, or observing user behavior.2026-09-06

Brand

Skill IDTitleDescriptionReviewed
brand-systemBrand SystemBuild brand identity end to end: voice, logomarks, adaptive logo systems and usage rules. Use when defining brand guidelines, logos, iconography, or visual assets.2026-09-06
icon-designIcon DesignWrite icon briefs specifying metaphor, style, grid, stroke weight and usage context. Use when crafting custom SVG icon sets, glyphs, or pixel-perfect grids.2026-09-06
print-packagingPrint PackagingProduce print-ready packaging with bleed, die lines, CMYK/Pantone profiles and material specs. Use when designing physical packaging, die-lines, CMYK swag, or print assets.2026-09-06

Direction

Skill IDTitleDescriptionReviewed
color-psychologyColor PsychologyDefine color meaning: category conventions, emotional resonance, cultural symbolism, and owner gaps. Use when analyzing color psychology or brand palettes.2026-09-06
design-directionDesign DirectionChoose the visual genre fitting product and audience: editorial, brutalist, swiss, retro, soft-tech. Use when establishing visual direction or moodboards.2026-09-06

Design system

Skill IDTitleDescriptionReviewed
color-systemColor SystemTurn a chosen direction into a real palette: tints, WCAG contrast, dark mode mapping, elevation and tokens. Use when building semantic color tokens, dark mode palettes, or contrast scales.2026-09-06
component-libraryComponent LibraryDesign the component set with consistent structure, states and semantic naming. Use when creating reusable Figma components, variants, or design libraries.2026-09-06
responsive-rulesResponsive RulesDefine breakpoint strategy, fluid type scales and adaptive layout behaviour across devices. Use when designing responsive grid breakpoints, fluid spacing, or adaptive layouts.2026-09-06
type-systemType SystemBuild the type scale, font pairing, hierarchy rules, line height and vertical rhythm. Use when defining typographic scales, modular ratios, fonts, or line-heights.2026-09-06

Interface

Skill IDTitleDescriptionReviewed
delightDelightAdd personality through microinteractions, copy moments and easter eggs, without harming usability. Use when adding tasteful Easter eggs, celebratory animations, or personality.2026-09-06
information-architectureInformation ArchitectureStructure navigation, hierarchy and content models, and hand engineering an implementable spec. Use when structuring app navigation, sitemaps, hierarchy, or taxonomies.2026-09-06
interactive-prototypeInteractive PrototypeTurn a design into a clickable prototype with real flows, states and transitions, ready to put in front of users. Use when building clickable Figma prototypes, state flows, or micro-interactions.2026-09-06
motion-designMotion DesignSpecify UI animation and motion graphics: what moves, easing, timing, audio sync points and export settings. Use when designing UI transitions, spring physics, or micro-interactions.2026-09-06
ui-copyUI CopyWrite interface microcopy — buttons, errors, empty states, tooltips — and replace placeholder text with real copy. Use when writing UI microcopy, button labels, empty states, or error messages.2026-09-06
ui-designUI DesignDesign screen layouts and visual systems for a product surface. Use when designing user interfaces, dashboard screens, or visual layouts.2026-09-06

Implementation

Skill IDTitleDescriptionReviewed
frontend-designFrontend DesignBuild distinctive, production-grade interfaces in real code, avoiding generic AI-default layouts. Use when implementing pixel-perfect CSS, Tailwind, Flexbox, or responsive code.2026-09-06
image-promptsImage PromptsWrite AI image prompts covering subject, lighting and composition, countering the models' bias toward stereotyped depictions. Use when authoring Midjourney, Flux, or DALL-E AI image prompts.2026-09-06

License

MIT © Poorvith M P

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