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MCP servers and skills: search, filter by where they run, and compare.
MCP servers and skills: search, filter by where they run, and compare.
1–7 of 7 tools for “unity6”
Clear allInstant, accurate Unity API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations
PythonMIT★ 67No key
Production rules and engineering standards for autonomous AI agents in Unity 6+
SkillMITFew starsNo key
Claude Agent Skills for building casual iOS games in Unity 6 — orchestration, MCP Editor control, generative 2D/3D/audio assets, graphics, UI, monetization, QA & release.
SkillMIT★ 3Few starsNo key
Unity MCP that turns AI agents into hands-on playtesters — they walk, look, capture, inspect, and test your running game so you catch bugs and rough spots while you build. Self-hosted, multi-agent via
SkillMIT★ 2Few starsNo key
A Claude Agent Skill: documentation-grounded, editor-confirmed Unity 6 (URP) 2D expertise — sprites & PPU, sorting/Y-sort, tilemaps (Chunk/Individual/SRP-Batch), rendering performance & batching, 2D p
SkillMIT★ 1Few starsNo key
Unity 6 / URP project driven by an AI agent over an MCP bridge — editor tool layer, pooled VFX service, and a physics basketball round rebuilt from a three.js original
MCPLink only★ 1Few stars
Claude Code plugin — Unity co-developer layer on top of CRAFT MCP: transaction-safe scene ops, Claude Design bundle import, cinematic presets, autonomous screen control, performance audit.
SkillMIT★ 1Few starsNo key
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